Necromunda in Reno is still alive and doing pretty well, if my thoughts on the subject are to be believed.
The game mentioned in the last post went really well as a refresher for our existing group members, and as an introductory game for a potential new member. A friend of one of the members has played Warhammer 40,000 in the past (he mentioned playing games a number of years ago), and he got a taste of a Necromunda game, playing my Cawdor gang Nex Manus Imperator against the Delaque gang KFC's Voodoo Posse. The result was a four-round loss for the new guy and NMI but he enjoyed himself immensely and we had a good game all around, the four of us helping to explain the game mechanics and make suggestions, as well as talking a fair amount of trash and cracking jokes.
Hopefully this will be a more or less permanent addition to the club roster. In addition to this new player, I've gotten word from a couple of Necromunda gamers in the area who just got started playing and have expressed interest in meeting up to have a game or two. With this in mind, I'd like to extend the invitation to other interested gamers in the Reno-Sparks area (or further out if you feel like making the trip).
Our meetup will be taking place at Heroes Hobbies and Games on Baring Blvd. in Sparks, NV, on Sunday, July 12 between 4:00pm and going until closing time at Heroes (about 9:00). We're hoping to get two games running at once, but we will run at least one game regardless of turnout. If you are interested in joining us, I'd love to know about it, so feel free to leave a comment for me here at the blog with some contact info, and I'll try to coordinate as best as I can.
Our group has four table-ready gangs available along with a handful of creatures, hazards, and hired guns, but if you have a gang available (table-ready or not) please bring it along, as well as rosters, notes, etc. I hope that this gaming session can serve as a bit of a recruitment Q&A as well as a meet-and-greet/orientation, so even a casual interest in the game is welcome.
Well, that's it for the time being but keep an eye on this blog. I'm having problems with my PC at home, but once that's sorted I hope to post up more frequently and include some workbench photos as well as proposed "permanent" hired guns and other rules ideas I've been mulling over.
Cheers!
29 June 2009
19 June 2009
OOC - A Change of Pace
Hello again any steadfast readers...
After another several months of no updates, I wanted to announce some recent developments.
First off, the current narrative of Sump's Drift has been delayed to the point of fragmentation and after consulting with the other gamers in the campaign, we've decided to reset the scores and start again. We'll keep the setting and main plot, but this time around we're more sure of the direction we want the campaign to go and we all feel that it will be easier going this time around.
Second, this blog is going to change along with the campaign. Past blog entries have dealt almost exclusively with In-Character accounts and had little to say during downtime, which I have to admit is where most of the work and development took place. I'm looking at this "reset" as a chance to redirect the blog to accommodate the work that goes on behind the scenes, including looking at modeling, sculpting, terrain builds, thoughts on gaming, and ideas for Necromunda in general. I want to keep this blog going but it was a lot of work to maintain the character of the storyline without getting burnt out. This way I can throw in battle reports as they come, but in the meantime I will be posting WIP shots, completed pieces and models, and ideas for characters that come up between games.
Third, our group is FINALLY free to have a game this weekend, so we'll get at least a few pics of our meetup into the blog. Hopefully the few of you who still pop in to see what is(n't) happening will get a bit of a surprise.
So to sum it all up, the blog will be changing but I think the new direction will untimately be for the better. I'm not expecting a massive following or anything, but it'll be nice to take a broader look at this hobby and all it encompasses.
Cheers,
The Sump's Drift Campaign
After another several months of no updates, I wanted to announce some recent developments.
First off, the current narrative of Sump's Drift has been delayed to the point of fragmentation and after consulting with the other gamers in the campaign, we've decided to reset the scores and start again. We'll keep the setting and main plot, but this time around we're more sure of the direction we want the campaign to go and we all feel that it will be easier going this time around.
Second, this blog is going to change along with the campaign. Past blog entries have dealt almost exclusively with In-Character accounts and had little to say during downtime, which I have to admit is where most of the work and development took place. I'm looking at this "reset" as a chance to redirect the blog to accommodate the work that goes on behind the scenes, including looking at modeling, sculpting, terrain builds, thoughts on gaming, and ideas for Necromunda in general. I want to keep this blog going but it was a lot of work to maintain the character of the storyline without getting burnt out. This way I can throw in battle reports as they come, but in the meantime I will be posting WIP shots, completed pieces and models, and ideas for characters that come up between games.
Third, our group is FINALLY free to have a game this weekend, so we'll get at least a few pics of our meetup into the blog. Hopefully the few of you who still pop in to see what is(n't) happening will get a bit of a surprise.
So to sum it all up, the blog will be changing but I think the new direction will untimately be for the better. I'm not expecting a massive following or anything, but it'll be nice to take a broader look at this hobby and all it encompasses.
Cheers,
The Sump's Drift Campaign
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