Can't believe I've not mentioned that Zombieland drops today. This will put a big dent in my productivity - maybe.
Either way I will be watching this film repeatedly this whole week.
Cheers, and remember:
One Bite and You're Dead, So Aim For the Head.
Showing posts with label General Updates. Show all posts
Showing posts with label General Updates. Show all posts
02 February 2010
31 January 2010
A lesson in safety
Today was a milestone for my hobby. Today I received my very first craft knife-inflicted wound, just to the front of my thumbnail on the left hand. After a bit of profuse bleeding, I managed to seal it up with some CA glue. While I'll be fine, this will keep me from finishing as much hobby work as I wanted to. That said, I got two more mercs built before this incident, and they are working out just fine.
I also rolled up a new gang, a counts-as Orlock crew that will serve as a Guilder and his entourage. The new Renough Syndicate is my first "joke" gang, with all of the names and territories drawn from my own bizarre sense of humor and many featuring locations and people from Reno's history. This is also going to be my first total kitbash, with no House-specific look in mind. This gang is a long way off, as I will not be doing any work on these until the mercs and hired guns are completely done. Seriously. That said, I am glad to have a template in mind and keep my thoughts focused when I get to the new gang.
I've also put in a goodly amount of painting on the dice tower. Basecoats have been completed on the majority of the walls and platforms, and the piping, metals, and ladders, etc. throughout. It's been good to get some painting in on terrain especially after the busy times around the end of 2009. I want to get a few pictures taken of the work I've been doing, so look for that soonish.
I'll also be putting up a a quick couple of reports from our last meetup in the next week, we had a good couple of games with some surprising results, including a couple casualties and some epic moments. Thanks for your time and I'll bring more Necromunda and hobby news soon.
Cheers!
I also rolled up a new gang, a counts-as Orlock crew that will serve as a Guilder and his entourage. The new Renough Syndicate is my first "joke" gang, with all of the names and territories drawn from my own bizarre sense of humor and many featuring locations and people from Reno's history. This is also going to be my first total kitbash, with no House-specific look in mind. This gang is a long way off, as I will not be doing any work on these until the mercs and hired guns are completely done. Seriously. That said, I am glad to have a template in mind and keep my thoughts focused when I get to the new gang.
I've also put in a goodly amount of painting on the dice tower. Basecoats have been completed on the majority of the walls and platforms, and the piping, metals, and ladders, etc. throughout. It's been good to get some painting in on terrain especially after the busy times around the end of 2009. I want to get a few pictures taken of the work I've been doing, so look for that soonish.
I'll also be putting up a a quick couple of reports from our last meetup in the next week, we had a good couple of games with some surprising results, including a couple casualties and some epic moments. Thanks for your time and I'll bring more Necromunda and hobby news soon.
Cheers!
14 January 2010
*appropriate apologetic title*
Hey again.
With great humility I'd like to make a few announcements. First, welcome to another reader. Second, we've had to say our goodbyes to another member of the gaming group who has had a bit of real life crop up. Third, apologies for a VERY long gap in updates. Fourth (and finally) the campaign will continue very shortly, as we've all finally sorted out our next meetup.
Please be patient (I know, I say that a LOT), and I'll be more frequent with updates over the next few weeks.
Cheers!
With great humility I'd like to make a few announcements. First, welcome to another reader. Second, we've had to say our goodbyes to another member of the gaming group who has had a bit of real life crop up. Third, apologies for a VERY long gap in updates. Fourth (and finally) the campaign will continue very shortly, as we've all finally sorted out our next meetup.
Please be patient (I know, I say that a LOT), and I'll be more frequent with updates over the next few weeks.
Cheers!
Regarding:
General Updates,
Real Life interferes with Gaming
25 October 2009
Another Unintended "Hiatus"
It's been a while since anything of substance was shown on this blog with regards to painting, modelling, etc. and while I don't have any good pics at hand, I wanted to say that progress has been made with a couple of projects.
I've spent a bit of time with my Merc crew and the first couple of minis are looking like they'll work pretty nicely. I'm not entirely sure how I plan to arm all of them or how much individuality I will imbue the squad with, but I've got a couple of ideas about I want to explore. Most importantly I've been really encouraged by the success of the first two builds, and I'll give a quick parts breakdown to give you all an idea of what I've been working towards.
Heads: Cadian helmeted heads with most detail shaved down (may change).
Bodies: Cadian torsos with Aquilas shaved down.
Arms: Cadian arms with lasgun removed.
Legs: SM Scouts (LOVE the tactical gear).
Weapons: SM Scout shotguns with bracing hand intact.
Other Weapons: Sniper (Vindicare Assassin's Exitus Rifle), Melee Riot (Baton and Shield), SMG (modified lasgun-to-auto-carbine conversion), Bolters (SM Scout boltguns).
I've put in some work on the Chimera, replacing its turret multi-laser with a heavy bolter, and looking at sorting out a Sentinel for use in the Merc crew (using old, chaotic 2nd ed rules!!!). I also want to remove the gimbal-mount lasguns on the Chimera, there's no plans for lasguns in the Mercs, so I'd sooner just have open firing ports.
I've also started in on a Guilder and his crew, starting with either a top-level mook or the Guilder himself, a kitbash of Empire Militia, Cadian, and SM Scout bits. I've long waited an opportunity to start a more eccentric and perhaps anachronistic gang or crew, and this should be just the opportunity I've been looking for. I plan on creating ornate las-locks for the enforcer-mook types, and all sorts of cool melee-bruisers and other scumbags-for-hire to add to this motley band. It's gonna be fun.
Cheers to all of you, I'll be back soonish with some more updates.
I've spent a bit of time with my Merc crew and the first couple of minis are looking like they'll work pretty nicely. I'm not entirely sure how I plan to arm all of them or how much individuality I will imbue the squad with, but I've got a couple of ideas about I want to explore. Most importantly I've been really encouraged by the success of the first two builds, and I'll give a quick parts breakdown to give you all an idea of what I've been working towards.
Heads: Cadian helmeted heads with most detail shaved down (may change).
Bodies: Cadian torsos with Aquilas shaved down.
Arms: Cadian arms with lasgun removed.
Legs: SM Scouts (LOVE the tactical gear).
Weapons: SM Scout shotguns with bracing hand intact.
Other Weapons: Sniper (Vindicare Assassin's Exitus Rifle), Melee Riot (Baton and Shield), SMG (modified lasgun-to-auto-carbine conversion), Bolters (SM Scout boltguns).
I've put in some work on the Chimera, replacing its turret multi-laser with a heavy bolter, and looking at sorting out a Sentinel for use in the Merc crew (using old, chaotic 2nd ed rules!!!). I also want to remove the gimbal-mount lasguns on the Chimera, there's no plans for lasguns in the Mercs, so I'd sooner just have open firing ports.
I've also started in on a Guilder and his crew, starting with either a top-level mook or the Guilder himself, a kitbash of Empire Militia, Cadian, and SM Scout bits. I've long waited an opportunity to start a more eccentric and perhaps anachronistic gang or crew, and this should be just the opportunity I've been looking for. I plan on creating ornate las-locks for the enforcer-mook types, and all sorts of cool melee-bruisers and other scumbags-for-hire to add to this motley band. It's gonna be fun.
Cheers to all of you, I'll be back soonish with some more updates.
05 October 2009
October Gaming Report!
A quick note: This report was started quite a while ago, but thanks to a lovely seasonal cold/flu thing, I have been unable to finish it until now. Sorry for the delay, and to our group: any errors are due to my increasingly fragile long-term memory. Thanks for some great games!
Hello everyone! The October meetup was yesterday and all things considered went really well. I still haven't gotten my old rosters and such transferred to the new laptop, so I was embarassingly unprepared for the games (and so was Jeff, as I handle rosters for his gang as well) and in fact was entirely unable to field the OI-FU.
The NMI hit the boards for two games, one against Darien's Orlock gang Cold Dawn, the other fighting a dissenting Cawdor sect, the Brotherhood of Sorrow. Steph's Escher went to battle against Jeff's Ash Waste Rifles in a seemingly never-ending game (seriously, more than five turns) that took a brutally heavy toll.
In the first game, Darien and I rolled up a Gang Fight (surprise!) and set up on our respective board edges. I spread the NMI out into four groups. I spread out my fighters with my heavy holding the left flank and various shooting and melee sqauds across to my leader on the right flank. Darien set up with his heavy on the right center of the board and his leader on the left side heading a small squad, with a scattering of gangers in between. I rolled choice for first turn and gave it to Darien.
The Cold Dawn pushed forward, running to cover and taking up positions amongst the towers and buildings, waiting for the NMI to show their masked faces. His heavy (carrying "The Lawnmower") took up a really nice firing position near the gate/tower, ready to stall an advance through most of the right half of the board. The NMI countered by sending several shooters out onto rooftops and catwalks, and their heavy moved up with his flamer, ready to flank from the left side. An assault group moved in support, headed toward cover behind a large tower.
Darien's gang was ready for me, and the Lawnmower took down one of my gangers in the first round of shooting. Thankfully this also resulted in a failed ammo roll for the Cold Dawn heavy, neutralizing the threat of the heavy bolter for the rest of the game. The Orlock leader and several others took some potshots at the NMI assault group, keeping hteir heads down but failing to do any real damage. A prolonged exchange of gunfire erupted as the NMI returned fire, and while many shots struck home, few serious wounds were actually inflicted on either side. On my right flank, Benedictus moved up quickly and quietly, avoiding the attention of Cold Dawn gangers.
The relatively bloodless conflict soon took a turn for the worse, as Benedictus and Callixtus maneuvered into position and opened fire on their unsuspecting opponents. Benedictus's hand flamer stalled a small push from the Orlocks, lighting up a ganger and juve, while Cal's flamer literally rained down fire on an unsuspecting juve below. This, combined with some decent shooting from my other gangers, pinned or downed several more of Darien's gang, enough that he decided to quit the field. In a nice little bit of irony however, the Cold Dawn had suffered fewer injuries overall than the NMI (two Orlocks vs. four Cawdor) In keeping with their illustrious history, two of my Cawdor gangers died (and yes, one of these fell off a building - huzzah).
On the other table throughout this battle, Jeff's 7th Ash Waste Rifles fought Steph's Concrete Chaos Queens in a Bushwhack raid, with the Van Saar gunning for the leader of the Eschers. A massive six-story tower dominated their battleground, and Steph wisely kept his leader screened from fire in the middle levels of that tower. The Rifles and Escher fought tooth and nail throughout the whole of the raid, resulting in brutal casualties and tons of downed and OoA fighters. In an astounding turn of events, Rifles leader Orion managed to keep his nerve this time around, avoding breaking from the fight when his bodyguard got taken down in front of him.
The Escher heavy plasma gun, infamous for incinerating an unwitting Delaque in its previous outing, was decidedly less potent in this game. The Escher heavy eventually found herself in a melee contest with the Van Saar heavy, resulting in a clumsily fierce fight to the death. After all was said and done in the hand-to-hand phase, Jeff's heavy Zeke had earned the nickname "Bitchkiller" after fatally wounding the plasma-gunning Escher with his boot knife. This was only one of many blood-and-guts moments throughout the battle, and finally, after many, many attempts to take out the Escher leader, the Van Saar packed it in and retreated, leaving their vendetta unfinished. This game lasted an inhuman 12+ turns and roughly as many beers between the opponents, and has entered the realm of epic legend in the Underhive for our group.
I played one other game against Mike's Brotherhood of Sorrow. This Cawdor/Cawdor matchup ended up being pretty interesting, not only in premise but in the events of the battle. We rolled up a Gang Fight, with a Treacherous Conditions roll resulting in the ineffectual but amusing Cockroaches (nice crunchy living carpet of bugs!). Mike took advantage of his Tunnels territory, and after the first turn I found my left flank under fire from the rear, crippling the advance I had planned. Despite the tactical advantage afforded him, Mike's fighters proved to be pretty poor shots, and I was able to counterattack with a few shooters on elevated platforms above his infiltrators.
At this point, the NMI seemed to defy their reputation as clumsy melee enthusiasts, as my shooters consistently hit their targets (but didn't wound a whole lot of them) and managed to keep their footing when hit near a platform edge. Both Mike and I were perplexed as each of our shooting phases proved much less effective than we hoped. Antoher odd aspect of this fight was a complete lack of melee combat; my sole remaining juve was pursued through the debris by the BoS leader and a ganger, and all others on both sides were unable to close to charge distance thanks to persistent gunfire. Eventually the NMI took one too many casualties, and I conceded the game when it came time to take my bottle test. I did much better in post game this time around, with no fatalities and very few permanent injuries. The same went for Mike's Cawdor, although he had fewer overall wounded gangers at the end of the game.
This was another good meetup and despite losing a member of our group since last time, we still managed to get a goodly number of games in, and since Steph and myself have multiple gangs we can run (with my Mercs currently under construction as well), it allows for a lot of different matchups to be played. It's looking as if the next meetup will be held at Darien's place, so we'll see how that works out. It will be nice to just focus on getting my gangs ready to play rather than cleaning up the house and moving tables around!
Hello everyone! The October meetup was yesterday and all things considered went really well. I still haven't gotten my old rosters and such transferred to the new laptop, so I was embarassingly unprepared for the games (and so was Jeff, as I handle rosters for his gang as well) and in fact was entirely unable to field the OI-FU.
The NMI hit the boards for two games, one against Darien's Orlock gang Cold Dawn, the other fighting a dissenting Cawdor sect, the Brotherhood of Sorrow. Steph's Escher went to battle against Jeff's Ash Waste Rifles in a seemingly never-ending game (seriously, more than five turns) that took a brutally heavy toll.
In the first game, Darien and I rolled up a Gang Fight (surprise!) and set up on our respective board edges. I spread the NMI out into four groups. I spread out my fighters with my heavy holding the left flank and various shooting and melee sqauds across to my leader on the right flank. Darien set up with his heavy on the right center of the board and his leader on the left side heading a small squad, with a scattering of gangers in between. I rolled choice for first turn and gave it to Darien.
The Cold Dawn pushed forward, running to cover and taking up positions amongst the towers and buildings, waiting for the NMI to show their masked faces. His heavy (carrying "The Lawnmower") took up a really nice firing position near the gate/tower, ready to stall an advance through most of the right half of the board. The NMI countered by sending several shooters out onto rooftops and catwalks, and their heavy moved up with his flamer, ready to flank from the left side. An assault group moved in support, headed toward cover behind a large tower.
Darien's gang was ready for me, and the Lawnmower took down one of my gangers in the first round of shooting. Thankfully this also resulted in a failed ammo roll for the Cold Dawn heavy, neutralizing the threat of the heavy bolter for the rest of the game. The Orlock leader and several others took some potshots at the NMI assault group, keeping hteir heads down but failing to do any real damage. A prolonged exchange of gunfire erupted as the NMI returned fire, and while many shots struck home, few serious wounds were actually inflicted on either side. On my right flank, Benedictus moved up quickly and quietly, avoiding the attention of Cold Dawn gangers.
The relatively bloodless conflict soon took a turn for the worse, as Benedictus and Callixtus maneuvered into position and opened fire on their unsuspecting opponents. Benedictus's hand flamer stalled a small push from the Orlocks, lighting up a ganger and juve, while Cal's flamer literally rained down fire on an unsuspecting juve below. This, combined with some decent shooting from my other gangers, pinned or downed several more of Darien's gang, enough that he decided to quit the field. In a nice little bit of irony however, the Cold Dawn had suffered fewer injuries overall than the NMI (two Orlocks vs. four Cawdor) In keeping with their illustrious history, two of my Cawdor gangers died (and yes, one of these fell off a building - huzzah).
On the other table throughout this battle, Jeff's 7th Ash Waste Rifles fought Steph's Concrete Chaos Queens in a Bushwhack raid, with the Van Saar gunning for the leader of the Eschers. A massive six-story tower dominated their battleground, and Steph wisely kept his leader screened from fire in the middle levels of that tower. The Rifles and Escher fought tooth and nail throughout the whole of the raid, resulting in brutal casualties and tons of downed and OoA fighters. In an astounding turn of events, Rifles leader Orion managed to keep his nerve this time around, avoding breaking from the fight when his bodyguard got taken down in front of him.
The Escher heavy plasma gun, infamous for incinerating an unwitting Delaque in its previous outing, was decidedly less potent in this game. The Escher heavy eventually found herself in a melee contest with the Van Saar heavy, resulting in a clumsily fierce fight to the death. After all was said and done in the hand-to-hand phase, Jeff's heavy Zeke had earned the nickname "Bitchkiller" after fatally wounding the plasma-gunning Escher with his boot knife. This was only one of many blood-and-guts moments throughout the battle, and finally, after many, many attempts to take out the Escher leader, the Van Saar packed it in and retreated, leaving their vendetta unfinished. This game lasted an inhuman 12+ turns and roughly as many beers between the opponents, and has entered the realm of epic legend in the Underhive for our group.
I played one other game against Mike's Brotherhood of Sorrow. This Cawdor/Cawdor matchup ended up being pretty interesting, not only in premise but in the events of the battle. We rolled up a Gang Fight, with a Treacherous Conditions roll resulting in the ineffectual but amusing Cockroaches (nice crunchy living carpet of bugs!). Mike took advantage of his Tunnels territory, and after the first turn I found my left flank under fire from the rear, crippling the advance I had planned. Despite the tactical advantage afforded him, Mike's fighters proved to be pretty poor shots, and I was able to counterattack with a few shooters on elevated platforms above his infiltrators.
At this point, the NMI seemed to defy their reputation as clumsy melee enthusiasts, as my shooters consistently hit their targets (but didn't wound a whole lot of them) and managed to keep their footing when hit near a platform edge. Both Mike and I were perplexed as each of our shooting phases proved much less effective than we hoped. Antoher odd aspect of this fight was a complete lack of melee combat; my sole remaining juve was pursued through the debris by the BoS leader and a ganger, and all others on both sides were unable to close to charge distance thanks to persistent gunfire. Eventually the NMI took one too many casualties, and I conceded the game when it came time to take my bottle test. I did much better in post game this time around, with no fatalities and very few permanent injuries. The same went for Mike's Cawdor, although he had fewer overall wounded gangers at the end of the game.
This was another good meetup and despite losing a member of our group since last time, we still managed to get a goodly number of games in, and since Steph and myself have multiple gangs we can run (with my Mercs currently under construction as well), it allows for a lot of different matchups to be played. It's looking as if the next meetup will be held at Darien's place, so we'll see how that works out. It will be nice to just focus on getting my gangs ready to play rather than cleaning up the house and moving tables around!
01 October 2009
Oh boy...
It's been an okay week so far. The weather broke from the obscene 90+ F in late September, and has progressed to a much more seasonal mid-50s to mid-70s. Holy crap, it is about DAMN TIME! At any rate, this has been a far better week so far.
I've gotten some painting time in and I've started a proof-of-concept model for the Enforcer/Merc crew that I've had in the wings for a long time. I also built out a Guilder/Rogue Trader who will serve in some future games (Escort missions, Assassinations, etc.), and plan on doing up a couple bodyguards and some flunkies to go along with him. I've got three old metal Basilisk crew members I plan to strip and convert to this end.
I also found and bought a couch - no more uncomfortable chairs for me, and our cat LOVES the big comfy cushions and claims one at nearly all times, rendering 50% of the couch his distinct territory.
I also picked up Left 4 Dead on PC; perhaps not the wisest move in terms of focusing my hobby efforts but will allow me to interact with friends I don't normally get to talk with on a regular basis. Plus the game was 50% off during a sale on Steam, so that helped too. Anyway, Steph's coming over tomorrow after work, we'll get a game of Necromunda in, then I'm going to see Zombieland. Saturday will be the Reno Celtic Festival, and Sunday is the big Necromunda Meetup for October. Big doings and hopefully tons of fun this weekend. I need it.
Cheers.
I've gotten some painting time in and I've started a proof-of-concept model for the Enforcer/Merc crew that I've had in the wings for a long time. I also built out a Guilder/Rogue Trader who will serve in some future games (Escort missions, Assassinations, etc.), and plan on doing up a couple bodyguards and some flunkies to go along with him. I've got three old metal Basilisk crew members I plan to strip and convert to this end.
I also found and bought a couch - no more uncomfortable chairs for me, and our cat LOVES the big comfy cushions and claims one at nearly all times, rendering 50% of the couch his distinct territory.
I also picked up Left 4 Dead on PC; perhaps not the wisest move in terms of focusing my hobby efforts but will allow me to interact with friends I don't normally get to talk with on a regular basis. Plus the game was 50% off during a sale on Steam, so that helped too. Anyway, Steph's coming over tomorrow after work, we'll get a game of Necromunda in, then I'm going to see Zombieland. Saturday will be the Reno Celtic Festival, and Sunday is the big Necromunda Meetup for October. Big doings and hopefully tons of fun this weekend. I need it.
Cheers.
21 September 2009
Still Reading? Good.
First, my apologies for the lack of posts, I've been dealing with a bit of personal stuff and it's been a bit of a drain on my time and my efforts in the hobby. Among these things is a rearranging of my work spaces, and to my immense frustration, yet more modification of furniture is required. Grrrrr.
However, it's not all bad. I'm set up much more favorably in this new arrangment - the painting desk is set up between two windowfuls of gorgeous natural light, and even with the inevitable battles for desk space I will be having with the cat, I am looking forward to getting some work done.
With regards to the gaming group, we've lost Matt - just a sort of "not my thing" situation for him. It's too bad that the game's not for him but I can't fault him for giving it a good couple of tries. Our next meetup is looking to be the 4th of October, and I'm going to try to get a game in with one or two of the members between now and then. We've decided to go with once a month for a big meetup and we all try to get in a game or two in between with a random opponent. It's hopefully easier for everyone to fit this into their schedules and plan around it, rather than try to fit the meetup in between other stuff.
However, it's not all bad. I'm set up much more favorably in this new arrangment - the painting desk is set up between two windowfuls of gorgeous natural light, and even with the inevitable battles for desk space I will be having with the cat, I am looking forward to getting some work done.
With regards to the gaming group, we've lost Matt - just a sort of "not my thing" situation for him. It's too bad that the game's not for him but I can't fault him for giving it a good couple of tries. Our next meetup is looking to be the 4th of October, and I'm going to try to get a game in with one or two of the members between now and then. We've decided to go with once a month for a big meetup and we all try to get in a game or two in between with a random opponent. It's hopefully easier for everyone to fit this into their schedules and plan around it, rather than try to fit the meetup in between other stuff.
09 September 2009
Technical Difficulties are Overcome
Hey again.
My old reliable black PC tower is ailing quite a whole lot and in light of what I assume to be rapid-onset cooling problems, has developed a nasty buzzing from the inner workings that no amount of cleaning or basic maintenance has been able to sort out.
So I did a bit of work and research, and found myself a new laptop format. This marks the first blog post from that new platform, and also an apology that the timing of this snafu meant a distinct lack of photos from this weekend. I did take some pics though, and they will be cleaned up and posted soon.
Meantime I am excited about the computer. I've been sort of a neo-Luddite about laptops, and I finally broke down. Hopefully it will be worth it, but when Windows 7 drops that will be a huge help.
So here it is, thanks for your patience and I'll pay up eventually.
My old reliable black PC tower is ailing quite a whole lot and in light of what I assume to be rapid-onset cooling problems, has developed a nasty buzzing from the inner workings that no amount of cleaning or basic maintenance has been able to sort out.
So I did a bit of work and research, and found myself a new laptop format. This marks the first blog post from that new platform, and also an apology that the timing of this snafu meant a distinct lack of photos from this weekend. I did take some pics though, and they will be cleaned up and posted soon.
Meantime I am excited about the computer. I've been sort of a neo-Luddite about laptops, and I finally broke down. Hopefully it will be worth it, but when Windows 7 drops that will be a huge help.
So here it is, thanks for your patience and I'll pay up eventually.
Regarding:
Distractions,
General Updates,
Real Life interferes with Gaming
02 September 2009
Stalled out, OH NOEZ.
Well, a bit of news, some good some bad. Firstly the bad: the next meet will be a bit later than expected. Our "every other Sunday" schedule dropped this meetup on Labor Day weekend and as many of our members already have plans, we had to reschedule. The next weekend is no good and so the campaign will continue on the 20th.
EDIT: ARGH, there is yet another speedbump as the 20th is committed on my part and Jeff's. I have no clue when the campaign will continue. This is getting frustrating.
Good news is I can probably get a lot of stuff done in the meantime! I've still got a lot of WIP terrain that needs finishing. I've got a garage (and work/games tables) available to me now and can do spraying, sealing, etc. without being at the mercies of the weather. It will also allow me to spend some time with the hired guns and mercs I've been waiting to finish, getting a bit of variety available for the new campaign.
Cheers all, and I will look to post up some pics as early as Thursday night!
EDIT: ARGH, there is yet another speedbump as the 20th is committed on my part and Jeff's. I have no clue when the campaign will continue. This is getting frustrating.
Good news is I can probably get a lot of stuff done in the meantime! I've still got a lot of WIP terrain that needs finishing. I've got a garage (and work/games tables) available to me now and can do spraying, sealing, etc. without being at the mercies of the weather. It will also allow me to spend some time with the hired guns and mercs I've been waiting to finish, getting a bit of variety available for the new campaign.
- Gate/watchtower (1)
- Ruins (2)
- Tank cluster (1)
- Big Green Tower (1)
- Catwalks (3)
- Bounty Hunter (1)
- Ratskin Scout (1)
- PDF Deserter (1)
- Sniper Merc (1)
- NMI bases (12)
- Frank the Lictor (1)
Cheers all, and I will look to post up some pics as early as Thursday night!
Regarding:
General Updates,
Hobby,
Real Life interferes with Gaming
23 August 2009
Big Brutal Battles! Part One
EDIT: Fixed it!
Woo!
The new campaign started off quite fiercely with three games played between the six players in the group (the seventh apparently decided not to join up after all), and there was a lot of blood shed on this fateful day.
The three matchups were:
Our board setup featured several three-story towers with 12" long catwalks, as well as some secondary towers, wrecked Chimera hulls, and old ruins of habs mingling with ad-hoc fences and guard towers. I deployed the OI-FU in four groups; a static fireteam including my heavy at the edge center, two juve/shotgun ganger teams at center and far left, and a leader/lasgunner/juve team to the right, with a single lasgunner taking to the gantries above the ground as well.

My brother came on strong and moved to very advantageous positions. A team of autogunners and his heavy repelled the OI-FU's right-flank push, while his bolt pistoliers quickly took up position at the central area of the board, and a lasgunner team moved to repel my left flank push. My heavy and his backup found themselves out of visual range for much of the game (damn fog), but eventually made a difference towards the fourth and fifth turns.

Fortunately for me the 7th AWR suffered from some of the worst accuracy and worst firearm maintenance I've ever seen in a Van Saar gang, and I only started suffering bad casualties in the fourth turn. Once we both closed to within the 16" "nucleus" everything got real bad real fast, with gangers and juves going down left and right. Thankfully my Orlocks don't suffer the same klutz factor as my Cawdor, and they almost always kept their footing around platform/gantry edges.

The endgame finally rolled around on my third bottle test. I ran for it, voluntarily, as at that point I had 6 men OoA and 2 more Down, out of 12 total.

Yep, 75% of the gang could not fight anymore, and if I'd left it to chance, it was likely to be a total shutout, with all my gang bleeding on the floor trying not to die. As it was, I only had a couple injuries worth mentioning: a juve with an Arm Wound, a ganger with a Chest Wound, and one man Captured. The 7th AWR had a man Captured, and one man Dead, with a Chest Wounded juve. In his post-game territory rolls, my brother had a Chem Pit incident and ended up with a Horribly Scarred ganger. I could only work three territories, so thank goodness for my two Settlements and Drinking Hole.
I'll be posting up more accounts soon, as well as pictures but to be honest I have had a bit to drink tonight and my camera's gone missing (I hate moving...)!
Cheers all!
Woo!
The new campaign started off quite fiercely with three games played between the six players in the group (the seventh apparently decided not to join up after all), and there was a lot of blood shed on this fateful day.
The three matchups were:
- My Orlock Iron-Forge Union (Orlock) v. Jeff's 7th Ash Waste Rifles (Van Saar)
- Steph's Concrete Chaos Queens (Escher) v. Matt's Delaques
- Mike's The Brotherhood of Sorrow (Cawdor) v. Darien's The Cold Dawn (Orlock)
Our board setup featured several three-story towers with 12" long catwalks, as well as some secondary towers, wrecked Chimera hulls, and old ruins of habs mingling with ad-hoc fences and guard towers. I deployed the OI-FU in four groups; a static fireteam including my heavy at the edge center, two juve/shotgun ganger teams at center and far left, and a leader/lasgunner/juve team to the right, with a single lasgunner taking to the gantries above the ground as well.
My brother came on strong and moved to very advantageous positions. A team of autogunners and his heavy repelled the OI-FU's right-flank push, while his bolt pistoliers quickly took up position at the central area of the board, and a lasgunner team moved to repel my left flank push. My heavy and his backup found themselves out of visual range for much of the game (damn fog), but eventually made a difference towards the fourth and fifth turns.
Fortunately for me the 7th AWR suffered from some of the worst accuracy and worst firearm maintenance I've ever seen in a Van Saar gang, and I only started suffering bad casualties in the fourth turn. Once we both closed to within the 16" "nucleus" everything got real bad real fast, with gangers and juves going down left and right. Thankfully my Orlocks don't suffer the same klutz factor as my Cawdor, and they almost always kept their footing around platform/gantry edges.
The endgame finally rolled around on my third bottle test. I ran for it, voluntarily, as at that point I had 6 men OoA and 2 more Down, out of 12 total.
Yep, 75% of the gang could not fight anymore, and if I'd left it to chance, it was likely to be a total shutout, with all my gang bleeding on the floor trying not to die. As it was, I only had a couple injuries worth mentioning: a juve with an Arm Wound, a ganger with a Chest Wound, and one man Captured. The 7th AWR had a man Captured, and one man Dead, with a Chest Wounded juve. In his post-game territory rolls, my brother had a Chem Pit incident and ended up with a Horribly Scarred ganger. I could only work three territories, so thank goodness for my two Settlements and Drinking Hole.
I'll be posting up more accounts soon, as well as pictures but to be honest I have had a bit to drink tonight and my camera's gone missing (I hate moving...)!
Cheers all!
05 August 2009
The Ongoing Transplantation
Hello again everyone,
I've been busy moving and it's going well! We're living at the new place already and though there's a still stuff that needs to be moved, it gets more and more manageable each and every day. I've sorted out my hobby gear (went over on the first trip!) and brought over one of my workshop desks, only to find out that the ceilings in this new house are about 2 or 3 inches shorter than the shelving. Crap! Thankfully it's just a matter of breaking down the shelves and chopping off the offending lengths, then I'm back in business.
This weekend we hope to be completely cleared out of the old apartment and have our utilities transferred over to the new place.
In related news, the camera charger cable I had lost was quickly located, and it was ALMOST in plain sight the whole time. Ugh. I'm glad I found it, though; I didn't really feel like buying a new camera.
That's it for now, I'll be making a cleanup/packing trip tonight after work so wish me luck.
Cheers!
I've been busy moving and it's going well! We're living at the new place already and though there's a still stuff that needs to be moved, it gets more and more manageable each and every day. I've sorted out my hobby gear (went over on the first trip!) and brought over one of my workshop desks, only to find out that the ceilings in this new house are about 2 or 3 inches shorter than the shelving. Crap! Thankfully it's just a matter of breaking down the shelves and chopping off the offending lengths, then I'm back in business.
This weekend we hope to be completely cleared out of the old apartment and have our utilities transferred over to the new place.
In related news, the camera charger cable I had lost was quickly located, and it was ALMOST in plain sight the whole time. Ugh. I'm glad I found it, though; I didn't really feel like buying a new camera.
That's it for now, I'll be making a cleanup/packing trip tonight after work so wish me luck.
Cheers!
27 July 2009
Moving time
Well, its been a while since I posted anything of interest and so while I cannot promise an especially thrilling subject for this update, I did want to stick to my promise of chronicling the process of moving. In anticipation of signing our lease and taking possession of this new house, my girlfriend and I have been packing up all the bits and bobs that seem to inevitably pile up around the house after extended residency.
To that end, I have four boxes of books, hobby supplies, and computer gear, along with an army case (containing all my Necromunda minis), a shoebox full of paints, a large toolbox full of sprues, and a smaller bits-drawer tacklebox with loads of bits, glue and a few tools to boot. These are all ready to go to the new place after we sign the lease tomorrow, and I've secured a half-day off from work to allow for a quick and efficient start to the process of transferring all our crap from Point A to Point B.
The plan is to get all of this listed stuff over there in the first day and if I carefully load my truck, I can get it all over in one trip and simply take all that stuff with me to work and then the rental office. I'm also working on getting the girlfriend to clear up her stuff from shelving units so they can be disassembled and relocated in short order, preferably witin the next couple of days. The nice thing is that if I can get some stuff loaded before I go to bed, said items can be loaded into my truck before work, and dropped off after work, on the way back to the old house.
At any rate, tomorrow is the first of 20 days in which we will be moving, so wish us luck and I'll post at least a couple of times throughout.
Cheers!
To that end, I have four boxes of books, hobby supplies, and computer gear, along with an army case (containing all my Necromunda minis), a shoebox full of paints, a large toolbox full of sprues, and a smaller bits-drawer tacklebox with loads of bits, glue and a few tools to boot. These are all ready to go to the new place after we sign the lease tomorrow, and I've secured a half-day off from work to allow for a quick and efficient start to the process of transferring all our crap from Point A to Point B.
The plan is to get all of this listed stuff over there in the first day and if I carefully load my truck, I can get it all over in one trip and simply take all that stuff with me to work and then the rental office. I'm also working on getting the girlfriend to clear up her stuff from shelving units so they can be disassembled and relocated in short order, preferably witin the next couple of days. The nice thing is that if I can get some stuff loaded before I go to bed, said items can be loaded into my truck before work, and dropped off after work, on the way back to the old house.
At any rate, tomorrow is the first of 20 days in which we will be moving, so wish us luck and I'll post at least a couple of times throughout.
Cheers!
Regarding:
General Updates,
Rambling,
Real Life interferes with Gaming
22 July 2009
New Digs!
Hey everyone!
I put down a deposit on a bigger better living arrangement today, and damn if it isn't quite a bit exciting. Although it means the Necromunda campaign will almost inevitably see some delays, it also means that I will likely be able to host the games and avoid the "store rules" and "business hours" problems that we ran into on our meetup.
In other good news, this, the premier Necromunda-in-Reno blog (he said with great humility) has found its first follower, a very dedicated and prolific fellow goes by the name of KRUG. < His work at the Eastern Fringe> is impressive in both vision and sheer volume and by my estimation it does me quite a service to have his support. Please, by all means go take a look at what he has created - quite nice work!
At any rate, the group in Reno has been informed via email of this new development and I await their feedback about this turn of events. As frustrating as this might be given my recent change of pace and its promises of more regular updates, I hope that this won't dissuade anyone from checking this space for updates. I plan to keep a pretty close record of the move and all its repercussions.
Okay, that's about it for now. Thanks for reading and I'll be back as quick as I can.
Cheers!
I put down a deposit on a bigger better living arrangement today, and damn if it isn't quite a bit exciting. Although it means the Necromunda campaign will almost inevitably see some delays, it also means that I will likely be able to host the games and avoid the "store rules" and "business hours" problems that we ran into on our meetup.
In other good news, this, the premier Necromunda-in-Reno blog (he said with great humility) has found its first follower, a very dedicated and prolific fellow goes by the name of KRUG. < His work at the Eastern Fringe> is impressive in both vision and sheer volume and by my estimation it does me quite a service to have his support. Please, by all means go take a look at what he has created - quite nice work!
At any rate, the group in Reno has been informed via email of this new development and I await their feedback about this turn of events. As frustrating as this might be given my recent change of pace and its promises of more regular updates, I hope that this won't dissuade anyone from checking this space for updates. I plan to keep a pretty close record of the move and all its repercussions.
Okay, that's about it for now. Thanks for reading and I'll be back as quick as I can.
Cheers!
Regarding:
General Updates,
Real Life interferes with Gaming
13 July 2009
Gaming again!
Hello again from Reno! We had a meetup with the newly interested gamers at Heroes in Sparks, and despite a compressed schedule (my fault) and lacking in good Necromunda terrain pieces (store policy), we had a great time of it.
After being contacted by a couple of gamers in the area who wanted to see about joining our new campaign, we sorted out the details and started to make preparations for the game day. For me this meant FINALLY finishing "Version 2" of my Orlock gang - I started my Necromunda experience in August 2007 with this gang, based on plastic Catachan kits and painted in a rather boringly uniform color scheme.
A bit boring, right? I agree.

Roughly 10 months ago (September 2008) I started the revamp and it's all done bar a couple weapons details and cleaning up paint on the bases. I'm really happy with the changes I made, and the gang is much more in line with my original idea about the character of the gang and their role as working-class antiheroes.
Better, closer, warme
r...
As you can see, the difference is quite striking and regardless of public perception of the success/failure of my new take on the OI-FU, I'm quite content with the new look. This revamp was partially a result of being slightly underwhelmed by my first go at the gang, and partialy a desire to push my painting, sculpting, and modelling skills a bit further with some personalizations. For example, the extremely awkward first posing of Seamus, gang leader, was annoying as hell to me for a long time; the revamp allowed me to give him a "folk hero" pose and attitude. I'm now considering a quick head swap, but haven't decided. After all, it's far too easy to keep going and going and going, without ever getting to say "it's done" and that can really bring inspiration to a grinding halt. However, his billowing cape calls for a similarly-affected hairstyle... hm. You can see the problem here, right? For now I think I'm calling it for the OI-FU. I'll sort the final details and find some sealer, and there will be my first "finished" gang.
So next on the list comes an interesting (and potentially frustrating) new project. I've been planning and buying supplies for a kit-bashed Enforcer/Arbites squad, and I think it would be a great chance to come up with some amazing one-of-a-kind minis. So far I'm looking at a parts list that includes:
For now our campaign is going to continue with two new players, and a possible third, but our next meetup hasn't been planned quite yet. More information will be posted as I get it.
Cheers!
After being contacted by a couple of gamers in the area who wanted to see about joining our new campaign, we sorted out the details and started to make preparations for the game day. For me this meant FINALLY finishing "Version 2" of my Orlock gang - I started my Necromunda experience in August 2007 with this gang, based on plastic Catachan kits and painted in a rather boringly uniform color scheme.
A bit boring, right? I agree.
Roughly 10 months ago (September 2008) I started the revamp and it's all done bar a couple weapons details and cleaning up paint on the bases. I'm really happy with the changes I made, and the gang is much more in line with my original idea about the character of the gang and their role as working-class antiheroes.
Better, closer, warme
As you can see, the difference is quite striking and regardless of public perception of the success/failure of my new take on the OI-FU, I'm quite content with the new look. This revamp was partially a result of being slightly underwhelmed by my first go at the gang, and partialy a desire to push my painting, sculpting, and modelling skills a bit further with some personalizations. For example, the extremely awkward first posing of Seamus, gang leader, was annoying as hell to me for a long time; the revamp allowed me to give him a "folk hero" pose and attitude. I'm now considering a quick head swap, but haven't decided. After all, it's far too easy to keep going and going and going, without ever getting to say "it's done" and that can really bring inspiration to a grinding halt. However, his billowing cape calls for a similarly-affected hairstyle... hm. You can see the problem here, right? For now I think I'm calling it for the OI-FU. I'll sort the final details and find some sealer, and there will be my first "finished" gang.
So next on the list comes an interesting (and potentially frustrating) new project. I've been planning and buying supplies for a kit-bashed Enforcer/Arbites squad, and I think it would be a great chance to come up with some amazing one-of-a-kind minis. So far I'm looking at a parts list that includes:
- (2) Space Marine Scout kits (standard, non-sniper variants)
- (1) Cadian kit (20-trooper box) + (7-8) odd troopers' worth of bits
- Assorted Space Marine arms
- Other random bits as needed
For now our campaign is going to continue with two new players, and a possible third, but our next meetup hasn't been planned quite yet. More information will be posted as I get it.
Cheers!
02 July 2009
NPCs, Terrain, and Computer Problems
In keeping with the new direction of this blog, I thought I'd take a minute to describe some of the stuff I've been working on and where I'm headed with my hobby.
First, I can breathe a huge sigh of relief, as my computer is back in working order. I had a true bastard of a problem that was finally resolved and let me say that I am readily ashamed at how big of an impact the downtime had on my efficiency and attitude with regards to my modeling and painting. I got a lot of work done, and felt great about what I had done, but the entire time working I had this unshakable sense of my missing computer, and how inconvenient things had become for me. Boo Hoo, right?
Anyway, it's fixed and now I just have to find a missing camera charger so I can get some damn photos of my works-in-progress in this space.
Speaking of which, the workbench has hosted a number of different jobs this week, from hired guns (bounty hunter, PDF deserter, ratskin scout) to gangers (three OI-FU members) to terrain (a wall with gate and watchtower, a couple of ruins/barricades from foam packing materials) and the results so far have been really enouraging.
I've tried some new techniques on the bounty hunter - I did a pseudo-German-style camoflage pattern on the trousers, which turned out really well - and a County Cork tartan pattern on an OI-FU member - which, to my chagrin, looked like crap and eventually was painted over.
I've also been making heavy use of the Payne's Gray wash technique in my miniature painting and terrain. For those of you not familiar with this method, it's pretty straightforward and easy to acheive great shading and definition from a simple basecoated model. If I can get myself organized I might try to do a quick tutorial writeup here to show the method and the results it can yield even for an amateur painter like myself.
For those more eager readers, check out Dakka Dakka's tutorial section. There's some amazing stuff there.
The OI-FU will finally be revamped and ready for play for the meetup on July 12 - I'm in the home stretch, and it's a good feeling. It's been far too long a road for this project, and I just hope the end result looks worth the wait. The members Liam the Shootist, Cillian, and "Chickenhawk" James are almost complete, they need to be detailed and fixed to bases, and that's that, save for painting and attaching weapons to the whole of the gang.
The terrain work is tending towards the post-apocalyptic, for several reasons. First, I LOVE ruined and/or abandoned buildings; there's a massive opportunity for playability, details, and dark humor. Second, while I am a current fan of Necromunda and don't plan on giving up the game any time soon, I recognize that other games exist and that I may want to give them a shot. Therefore, I don't want any blatant "hurrrr GAMES WORKSHOP hurrrrr" stuff strewn about. I'm trying to build it all from scratch. I've looked at sources like Fallout (1-3), 28 Days Later, Dawn of the Dead (2004), I Am Legend, Left 4 Dead, Mad Max/The Road Warrior, , etc. where society has just stopped, leaving the infrastructure to die a slow death.
The result of this sudden (often violent) halt is recognizable-yet-drastically-different versions of things like roads, apartments, houses, offices, etc. as well as the patchwork shantytowns that might crop up. Especially interesting to me is the variety and juxtaposition that can occur where purpose-built structures are modified or adapted to fit a new use or role. It's great to think of, say, a sandwich shop that's had its windows smashed, with tables upended and used to secure the building against raiders, or undead, or what have you. Or the burnt-out high-rise whose third floor has been equipped with a sandbagged machine gun bunker out the window, ready to repel a direct assault.
At any rate, the table I want to play on looks like any number of societies and cultures have moved through/fought over/scavenged/settled the ever-loving crap out of the area, leaving their mark in the form of soaring towers and gutter-cities, with bullet-holes, crashed vehicles, and craters to mark the changes of power.
Okay, that'll do it for me for now. Feel free to remark on your ideas of hobbying, gaming tables, whatever comes to mind, and maybe I'll get a few ideas out of the exchange.
Cheers.
First, I can breathe a huge sigh of relief, as my computer is back in working order. I had a true bastard of a problem that was finally resolved and let me say that I am readily ashamed at how big of an impact the downtime had on my efficiency and attitude with regards to my modeling and painting. I got a lot of work done, and felt great about what I had done, but the entire time working I had this unshakable sense of my missing computer, and how inconvenient things had become for me. Boo Hoo, right?
Anyway, it's fixed and now I just have to find a missing camera charger so I can get some damn photos of my works-in-progress in this space.
Speaking of which, the workbench has hosted a number of different jobs this week, from hired guns (bounty hunter, PDF deserter, ratskin scout) to gangers (three OI-FU members) to terrain (a wall with gate and watchtower, a couple of ruins/barricades from foam packing materials) and the results so far have been really enouraging.
I've tried some new techniques on the bounty hunter - I did a pseudo-German-style camoflage pattern on the trousers, which turned out really well - and a County Cork tartan pattern on an OI-FU member - which, to my chagrin, looked like crap and eventually was painted over.
I've also been making heavy use of the Payne's Gray wash technique in my miniature painting and terrain. For those of you not familiar with this method, it's pretty straightforward and easy to acheive great shading and definition from a simple basecoated model. If I can get myself organized I might try to do a quick tutorial writeup here to show the method and the results it can yield even for an amateur painter like myself.
For those more eager readers, check out Dakka Dakka's tutorial section. There's some amazing stuff there.
The OI-FU will finally be revamped and ready for play for the meetup on July 12 - I'm in the home stretch, and it's a good feeling. It's been far too long a road for this project, and I just hope the end result looks worth the wait. The members Liam the Shootist, Cillian, and "Chickenhawk" James are almost complete, they need to be detailed and fixed to bases, and that's that, save for painting and attaching weapons to the whole of the gang.
The terrain work is tending towards the post-apocalyptic, for several reasons. First, I LOVE ruined and/or abandoned buildings; there's a massive opportunity for playability, details, and dark humor. Second, while I am a current fan of Necromunda and don't plan on giving up the game any time soon, I recognize that other games exist and that I may want to give them a shot. Therefore, I don't want any blatant "hurrrr GAMES WORKSHOP hurrrrr" stuff strewn about. I'm trying to build it all from scratch. I've looked at sources like Fallout (1-3), 28 Days Later, Dawn of the Dead (2004), I Am Legend, Left 4 Dead, Mad Max/The Road Warrior, , etc. where society has just stopped, leaving the infrastructure to die a slow death.
The result of this sudden (often violent) halt is recognizable-yet-drastically-different versions of things like roads, apartments, houses, offices, etc. as well as the patchwork shantytowns that might crop up. Especially interesting to me is the variety and juxtaposition that can occur where purpose-built structures are modified or adapted to fit a new use or role. It's great to think of, say, a sandwich shop that's had its windows smashed, with tables upended and used to secure the building against raiders, or undead, or what have you. Or the burnt-out high-rise whose third floor has been equipped with a sandbagged machine gun bunker out the window, ready to repel a direct assault.
At any rate, the table I want to play on looks like any number of societies and cultures have moved through/fought over/scavenged/settled the ever-loving crap out of the area, leaving their mark in the form of soaring towers and gutter-cities, with bullet-holes, crashed vehicles, and craters to mark the changes of power.
Okay, that'll do it for me for now. Feel free to remark on your ideas of hobbying, gaming tables, whatever comes to mind, and maybe I'll get a few ideas out of the exchange.
Cheers.
29 June 2009
New Happenings!
Necromunda in Reno is still alive and doing pretty well, if my thoughts on the subject are to be believed.
The game mentioned in the last post went really well as a refresher for our existing group members, and as an introductory game for a potential new member. A friend of one of the members has played Warhammer 40,000 in the past (he mentioned playing games a number of years ago), and he got a taste of a Necromunda game, playing my Cawdor gang Nex Manus Imperator against the Delaque gang KFC's Voodoo Posse. The result was a four-round loss for the new guy and NMI but he enjoyed himself immensely and we had a good game all around, the four of us helping to explain the game mechanics and make suggestions, as well as talking a fair amount of trash and cracking jokes.
Hopefully this will be a more or less permanent addition to the club roster. In addition to this new player, I've gotten word from a couple of Necromunda gamers in the area who just got started playing and have expressed interest in meeting up to have a game or two. With this in mind, I'd like to extend the invitation to other interested gamers in the Reno-Sparks area (or further out if you feel like making the trip).
Our meetup will be taking place at Heroes Hobbies and Games on Baring Blvd. in Sparks, NV, on Sunday, July 12 between 4:00pm and going until closing time at Heroes (about 9:00). We're hoping to get two games running at once, but we will run at least one game regardless of turnout. If you are interested in joining us, I'd love to know about it, so feel free to leave a comment for me here at the blog with some contact info, and I'll try to coordinate as best as I can.
Our group has four table-ready gangs available along with a handful of creatures, hazards, and hired guns, but if you have a gang available (table-ready or not) please bring it along, as well as rosters, notes, etc. I hope that this gaming session can serve as a bit of a recruitment Q&A as well as a meet-and-greet/orientation, so even a casual interest in the game is welcome.
Well, that's it for the time being but keep an eye on this blog. I'm having problems with my PC at home, but once that's sorted I hope to post up more frequently and include some workbench photos as well as proposed "permanent" hired guns and other rules ideas I've been mulling over.
Cheers!
The game mentioned in the last post went really well as a refresher for our existing group members, and as an introductory game for a potential new member. A friend of one of the members has played Warhammer 40,000 in the past (he mentioned playing games a number of years ago), and he got a taste of a Necromunda game, playing my Cawdor gang Nex Manus Imperator against the Delaque gang KFC's Voodoo Posse. The result was a four-round loss for the new guy and NMI but he enjoyed himself immensely and we had a good game all around, the four of us helping to explain the game mechanics and make suggestions, as well as talking a fair amount of trash and cracking jokes.
Hopefully this will be a more or less permanent addition to the club roster. In addition to this new player, I've gotten word from a couple of Necromunda gamers in the area who just got started playing and have expressed interest in meeting up to have a game or two. With this in mind, I'd like to extend the invitation to other interested gamers in the Reno-Sparks area (or further out if you feel like making the trip).
Our meetup will be taking place at Heroes Hobbies and Games on Baring Blvd. in Sparks, NV, on Sunday, July 12 between 4:00pm and going until closing time at Heroes (about 9:00). We're hoping to get two games running at once, but we will run at least one game regardless of turnout. If you are interested in joining us, I'd love to know about it, so feel free to leave a comment for me here at the blog with some contact info, and I'll try to coordinate as best as I can.
Our group has four table-ready gangs available along with a handful of creatures, hazards, and hired guns, but if you have a gang available (table-ready or not) please bring it along, as well as rosters, notes, etc. I hope that this gaming session can serve as a bit of a recruitment Q&A as well as a meet-and-greet/orientation, so even a casual interest in the game is welcome.
Well, that's it for the time being but keep an eye on this blog. I'm having problems with my PC at home, but once that's sorted I hope to post up more frequently and include some workbench photos as well as proposed "permanent" hired guns and other rules ideas I've been mulling over.
Cheers!
Subscribe to:
Posts (Atom)