It's been an okay week so far. The weather broke from the obscene 90+ F in late September, and has progressed to a much more seasonal mid-50s to mid-70s. Holy crap, it is about DAMN TIME! At any rate, this has been a far better week so far.
I've gotten some painting time in and I've started a proof-of-concept model for the Enforcer/Merc crew that I've had in the wings for a long time. I also built out a Guilder/Rogue Trader who will serve in some future games (Escort missions, Assassinations, etc.), and plan on doing up a couple bodyguards and some flunkies to go along with him. I've got three old metal Basilisk crew members I plan to strip and convert to this end.
I also found and bought a couch - no more uncomfortable chairs for me, and our cat LOVES the big comfy cushions and claims one at nearly all times, rendering 50% of the couch his distinct territory.
I also picked up Left 4 Dead on PC; perhaps not the wisest move in terms of focusing my hobby efforts but will allow me to interact with friends I don't normally get to talk with on a regular basis. Plus the game was 50% off during a sale on Steam, so that helped too. Anyway, Steph's coming over tomorrow after work, we'll get a game of Necromunda in, then I'm going to see Zombieland. Saturday will be the Reno Celtic Festival, and Sunday is the big Necromunda Meetup for October. Big doings and hopefully tons of fun this weekend. I need it.
Cheers.
Showing posts with label Rambling. Show all posts
Showing posts with label Rambling. Show all posts
01 October 2009
23 September 2009
How to Stay Motivated
I am fortunate to have a steady job given many recent circumstances and events, and though I am appreciative of the steady paycheck and the means within which I am able to live, I have often found myself at home after the work day is over, thoroughly and completely non-eager to work at my painting, terrain builds, or other aspects of the hobby.
This can be frustrating on many levels, but perhaps the most keenly frustrating bit is the fact that I sometimes look at my bench and say to myself, "You need to get some work in on X, Y, Z, ... "
Perhaps this is the key to those stretches of time in which the hobby gets shoved aside. The terminology used there: "You need to get some work in..." This seems completely at odds with the reasons which enamored me to this pastime and can be a large obstacle towards my enjoyment thereof.
I remember that when I was in grade 7, or 8, when I first picked up 2nd Ed. Warhammer 40,000. I was so totally and completely infatuated with the miniatures, the stories, the amazing photos of painted armies, and the sheer possibility presented to me with this new toy. I say toy because that is how it was perceived by 12-13-year old me, but I soon realized that there was much more to this game than toy soldiers and dice.
I started painting and I loved it. I think I must have spent whole weeks' worth of time crafting my incredibly cool and entirely non-competitive Ultramarine army, and soon my two best friends joined in with me, each of them grabbing hold of a Space Marine army (Blood Angels and counts-as Dark Angels), and we went to town. Games lasted hours and frequently never got finished, mostly due to the fact that we only played once a month and because we had a Nintendo 64 sitting nearby singing its siren song...
At any rate, this bit of nostalgia is likely leaving some of you folks screaming "Pack it in, M.W.!!" so I'll address my main point now: things have changed and perhaps the most relevant of these changes is the fact that I can now afford most of the cool minis I want and have the time to paint them and play, but it has become more difficult to let go of all the responsibilities and worries that come with maturity (societal, physical, mental, etc.) and just give myself time to do my own thing and enjoy this admittedly silly little hobby.
Over the last two or three weeks, I've had to make some changes in my lifestyle and surroundings, as well as taking on a fairly-mundane-yet-occasionally-intensely-challenging project at work, and between an occasional sense of moderate depression and the daily feeling of "I'm finally done with work and now I will drink a beer and do nothing for a while," I've found my workbench becoming neglected. I've got three hired guns and the NMI sitting on the desk, awaiting some simple painting work - not kitbashing, not cleaning, not sculpting but just plain old painting - and they've sat there mostly untouched for a week and a half. What exactly is so terrible about this simple, formerly enjoyable task, you might wonder? I cannot honestly tell you the reason I've been ignoring these items on my to-do list but I can guess that it stems from a problem with my approach towards the hobby of late. The need to "Get Something Done" is overwhelming the idea of fun in my hobby and all it will take for me to get stuck in again is to simply look forward to the opportunity to paint rather than the responsibility of painting.
That said, I want to see if things will change once I take a new look at the bench, and hopefully that will mean some interesting new minis done up properly and some photos as proof of my triumph (such as it may be). I do get a lot out of this little hobby of mine and I want that sense of accomplishment and achievement to be a more constant emotion.
Okay, that'll about do it for me tonight. Thanks for the patience (I just need to start finishing each post with that from now on, eh?) and I'll be back soon.
Cheers!
This can be frustrating on many levels, but perhaps the most keenly frustrating bit is the fact that I sometimes look at my bench and say to myself, "You need to get some work in on X, Y, Z, ... "
Perhaps this is the key to those stretches of time in which the hobby gets shoved aside. The terminology used there: "You need to get some work in..." This seems completely at odds with the reasons which enamored me to this pastime and can be a large obstacle towards my enjoyment thereof.
I remember that when I was in grade 7, or 8, when I first picked up 2nd Ed. Warhammer 40,000. I was so totally and completely infatuated with the miniatures, the stories, the amazing photos of painted armies, and the sheer possibility presented to me with this new toy. I say toy because that is how it was perceived by 12-13-year old me, but I soon realized that there was much more to this game than toy soldiers and dice.
I started painting and I loved it. I think I must have spent whole weeks' worth of time crafting my incredibly cool and entirely non-competitive Ultramarine army, and soon my two best friends joined in with me, each of them grabbing hold of a Space Marine army (Blood Angels and counts-as Dark Angels), and we went to town. Games lasted hours and frequently never got finished, mostly due to the fact that we only played once a month and because we had a Nintendo 64 sitting nearby singing its siren song...
At any rate, this bit of nostalgia is likely leaving some of you folks screaming "Pack it in, M.W.!!" so I'll address my main point now: things have changed and perhaps the most relevant of these changes is the fact that I can now afford most of the cool minis I want and have the time to paint them and play, but it has become more difficult to let go of all the responsibilities and worries that come with maturity (societal, physical, mental, etc.) and just give myself time to do my own thing and enjoy this admittedly silly little hobby.
Over the last two or three weeks, I've had to make some changes in my lifestyle and surroundings, as well as taking on a fairly-mundane-yet-occasionally-intensely-challenging project at work, and between an occasional sense of moderate depression and the daily feeling of "I'm finally done with work and now I will drink a beer and do nothing for a while," I've found my workbench becoming neglected. I've got three hired guns and the NMI sitting on the desk, awaiting some simple painting work - not kitbashing, not cleaning, not sculpting but just plain old painting - and they've sat there mostly untouched for a week and a half. What exactly is so terrible about this simple, formerly enjoyable task, you might wonder? I cannot honestly tell you the reason I've been ignoring these items on my to-do list but I can guess that it stems from a problem with my approach towards the hobby of late. The need to "Get Something Done" is overwhelming the idea of fun in my hobby and all it will take for me to get stuck in again is to simply look forward to the opportunity to paint rather than the responsibility of painting.
That said, I want to see if things will change once I take a new look at the bench, and hopefully that will mean some interesting new minis done up properly and some photos as proof of my triumph (such as it may be). I do get a lot out of this little hobby of mine and I want that sense of accomplishment and achievement to be a more constant emotion.
Okay, that'll about do it for me tonight. Thanks for the patience (I just need to start finishing each post with that from now on, eh?) and I'll be back soon.
Cheers!
20 August 2009
A Year in the Hive
Quick update!
After several weeks of summer heat and occasional (incredibly inconvenient) thunderstorms and rain, the moving ordeal is over. Boxes are being emptied and their contents organized into their proper places with surprising efficiency; the hobby desk is populated with paints, reference materials, toolboxes, and WIPs; the house is quickly becoming a home (AWWW).
I've sent out a confirmation notice for our gaming group and it looks like we will have a crew of seven in attendance on Sunday, myself included. I am really excited, we're all ready to get some gaming in, and it's been tough to wait for so long after getting some newly-interested gamers involved.
On the other hand, a really interesting coincidence has come to my attention; it has been little more than one year between the start of our first camapign (1 August 2008) and this new campaign (23 August 2009). It has really been interesting to look back on what I've worked on and how far along I've managed to make it on my ever-changing laundry list of projects and ideas. Some aspects of the hobby have improved for me greatly, others have not been developed as well as I'd like.
For instance:
Terrain: 30+ pieces either table-ready or WIP. 6 or so pieces awaiting a finished build. Very happy about this one, lots of challenge and a really great practical and aesthetic boon to the games we play. Also allowed me to have a good time working on pieces with gaming buddies.
Games Table: 2 built, one for myself and one for Steph, again we got a chance to hang out and discuss gaming and other aspects of life whilst getting some real work done. I think I can stand to improve my design and provided things keep going well at work, etc. I am thinking about maybe doing up some modular 1'x1' board sections for a future project. We'll see...
Models: I feel the most simultaneous ups and downs from this aspect, I think. On the one hand, most of my models were built very quickly before the first campaign started and while I've done a goodly amount of work to finish the rougher edges of these models, I've had terrible problems with staying focused and getting work done efficiently. To break it down:
Okay, I guess:
Hobby: Despite my sometimes flaky approach to the hobby there's been improvements in the way I work and how I approach projects. I've tried new ideas and methods of construction, and have a better sense of my abilities now than I have ever before. I've expanded my sources of inspiration (read: I expanded my post-apocalypse film collection and my zombie book library by at least 200% each) and have an easier time creating playable terrain derived from books or film, while still providing a strong visual/aesthetic link to the source material. Overall very pleased with my last year.
So at any rate, it's been a pretty good year for gaming and hobby for me. Take a look at your last year and see what you've done well, what you'd like to improve, etc. Or don't, it's your choice. However, it can be pretty fulfilling to take a step back and see what you've created and how your work changed.
Cheers, all.
After several weeks of summer heat and occasional (incredibly inconvenient) thunderstorms and rain, the moving ordeal is over. Boxes are being emptied and their contents organized into their proper places with surprising efficiency; the hobby desk is populated with paints, reference materials, toolboxes, and WIPs; the house is quickly becoming a home (AWWW).
I've sent out a confirmation notice for our gaming group and it looks like we will have a crew of seven in attendance on Sunday, myself included. I am really excited, we're all ready to get some gaming in, and it's been tough to wait for so long after getting some newly-interested gamers involved.
On the other hand, a really interesting coincidence has come to my attention; it has been little more than one year between the start of our first camapign (1 August 2008) and this new campaign (23 August 2009). It has really been interesting to look back on what I've worked on and how far along I've managed to make it on my ever-changing laundry list of projects and ideas. Some aspects of the hobby have improved for me greatly, others have not been developed as well as I'd like.
For instance:
Terrain: 30+ pieces either table-ready or WIP. 6 or so pieces awaiting a finished build. Very happy about this one, lots of challenge and a really great practical and aesthetic boon to the games we play. Also allowed me to have a good time working on pieces with gaming buddies.
Games Table: 2 built, one for myself and one for Steph, again we got a chance to hang out and discuss gaming and other aspects of life whilst getting some real work done. I think I can stand to improve my design and provided things keep going well at work, etc. I am thinking about maybe doing up some modular 1'x1' board sections for a future project. We'll see...
Models: I feel the most simultaneous ups and downs from this aspect, I think. On the one hand, most of my models were built very quickly before the first campaign started and while I've done a goodly amount of work to finish the rougher edges of these models, I've had terrible problems with staying focused and getting work done efficiently. To break it down:
Okay, I guess:
- Roughly a dozen models in a gang primed, no paint (We are 138).
- A half dozen WIP hired guns.
- Roughly a dozen models in a gang awaiting painted bases (NMI).
- 2 dozen zombies WIP.
- Roughly a dozen models in a gang completely revamped (OI-FU).
Hobby: Despite my sometimes flaky approach to the hobby there's been improvements in the way I work and how I approach projects. I've tried new ideas and methods of construction, and have a better sense of my abilities now than I have ever before. I've expanded my sources of inspiration (read: I expanded my post-apocalypse film collection and my zombie book library by at least 200% each) and have an easier time creating playable terrain derived from books or film, while still providing a strong visual/aesthetic link to the source material. Overall very pleased with my last year.
So at any rate, it's been a pretty good year for gaming and hobby for me. Take a look at your last year and see what you've done well, what you'd like to improve, etc. Or don't, it's your choice. However, it can be pretty fulfilling to take a step back and see what you've created and how your work changed.
Cheers, all.
27 July 2009
Moving time
Well, its been a while since I posted anything of interest and so while I cannot promise an especially thrilling subject for this update, I did want to stick to my promise of chronicling the process of moving. In anticipation of signing our lease and taking possession of this new house, my girlfriend and I have been packing up all the bits and bobs that seem to inevitably pile up around the house after extended residency.
To that end, I have four boxes of books, hobby supplies, and computer gear, along with an army case (containing all my Necromunda minis), a shoebox full of paints, a large toolbox full of sprues, and a smaller bits-drawer tacklebox with loads of bits, glue and a few tools to boot. These are all ready to go to the new place after we sign the lease tomorrow, and I've secured a half-day off from work to allow for a quick and efficient start to the process of transferring all our crap from Point A to Point B.
The plan is to get all of this listed stuff over there in the first day and if I carefully load my truck, I can get it all over in one trip and simply take all that stuff with me to work and then the rental office. I'm also working on getting the girlfriend to clear up her stuff from shelving units so they can be disassembled and relocated in short order, preferably witin the next couple of days. The nice thing is that if I can get some stuff loaded before I go to bed, said items can be loaded into my truck before work, and dropped off after work, on the way back to the old house.
At any rate, tomorrow is the first of 20 days in which we will be moving, so wish us luck and I'll post at least a couple of times throughout.
Cheers!
To that end, I have four boxes of books, hobby supplies, and computer gear, along with an army case (containing all my Necromunda minis), a shoebox full of paints, a large toolbox full of sprues, and a smaller bits-drawer tacklebox with loads of bits, glue and a few tools to boot. These are all ready to go to the new place after we sign the lease tomorrow, and I've secured a half-day off from work to allow for a quick and efficient start to the process of transferring all our crap from Point A to Point B.
The plan is to get all of this listed stuff over there in the first day and if I carefully load my truck, I can get it all over in one trip and simply take all that stuff with me to work and then the rental office. I'm also working on getting the girlfriend to clear up her stuff from shelving units so they can be disassembled and relocated in short order, preferably witin the next couple of days. The nice thing is that if I can get some stuff loaded before I go to bed, said items can be loaded into my truck before work, and dropped off after work, on the way back to the old house.
At any rate, tomorrow is the first of 20 days in which we will be moving, so wish us luck and I'll post at least a couple of times throughout.
Cheers!
Regarding:
General Updates,
Rambling,
Real Life interferes with Gaming
02 July 2009
NPCs, Terrain, and Computer Problems
In keeping with the new direction of this blog, I thought I'd take a minute to describe some of the stuff I've been working on and where I'm headed with my hobby.
First, I can breathe a huge sigh of relief, as my computer is back in working order. I had a true bastard of a problem that was finally resolved and let me say that I am readily ashamed at how big of an impact the downtime had on my efficiency and attitude with regards to my modeling and painting. I got a lot of work done, and felt great about what I had done, but the entire time working I had this unshakable sense of my missing computer, and how inconvenient things had become for me. Boo Hoo, right?
Anyway, it's fixed and now I just have to find a missing camera charger so I can get some damn photos of my works-in-progress in this space.
Speaking of which, the workbench has hosted a number of different jobs this week, from hired guns (bounty hunter, PDF deserter, ratskin scout) to gangers (three OI-FU members) to terrain (a wall with gate and watchtower, a couple of ruins/barricades from foam packing materials) and the results so far have been really enouraging.
I've tried some new techniques on the bounty hunter - I did a pseudo-German-style camoflage pattern on the trousers, which turned out really well - and a County Cork tartan pattern on an OI-FU member - which, to my chagrin, looked like crap and eventually was painted over.
I've also been making heavy use of the Payne's Gray wash technique in my miniature painting and terrain. For those of you not familiar with this method, it's pretty straightforward and easy to acheive great shading and definition from a simple basecoated model. If I can get myself organized I might try to do a quick tutorial writeup here to show the method and the results it can yield even for an amateur painter like myself.
For those more eager readers, check out Dakka Dakka's tutorial section. There's some amazing stuff there.
The OI-FU will finally be revamped and ready for play for the meetup on July 12 - I'm in the home stretch, and it's a good feeling. It's been far too long a road for this project, and I just hope the end result looks worth the wait. The members Liam the Shootist, Cillian, and "Chickenhawk" James are almost complete, they need to be detailed and fixed to bases, and that's that, save for painting and attaching weapons to the whole of the gang.
The terrain work is tending towards the post-apocalyptic, for several reasons. First, I LOVE ruined and/or abandoned buildings; there's a massive opportunity for playability, details, and dark humor. Second, while I am a current fan of Necromunda and don't plan on giving up the game any time soon, I recognize that other games exist and that I may want to give them a shot. Therefore, I don't want any blatant "hurrrr GAMES WORKSHOP hurrrrr" stuff strewn about. I'm trying to build it all from scratch. I've looked at sources like Fallout (1-3), 28 Days Later, Dawn of the Dead (2004), I Am Legend, Left 4 Dead, Mad Max/The Road Warrior, , etc. where society has just stopped, leaving the infrastructure to die a slow death.
The result of this sudden (often violent) halt is recognizable-yet-drastically-different versions of things like roads, apartments, houses, offices, etc. as well as the patchwork shantytowns that might crop up. Especially interesting to me is the variety and juxtaposition that can occur where purpose-built structures are modified or adapted to fit a new use or role. It's great to think of, say, a sandwich shop that's had its windows smashed, with tables upended and used to secure the building against raiders, or undead, or what have you. Or the burnt-out high-rise whose third floor has been equipped with a sandbagged machine gun bunker out the window, ready to repel a direct assault.
At any rate, the table I want to play on looks like any number of societies and cultures have moved through/fought over/scavenged/settled the ever-loving crap out of the area, leaving their mark in the form of soaring towers and gutter-cities, with bullet-holes, crashed vehicles, and craters to mark the changes of power.
Okay, that'll do it for me for now. Feel free to remark on your ideas of hobbying, gaming tables, whatever comes to mind, and maybe I'll get a few ideas out of the exchange.
Cheers.
First, I can breathe a huge sigh of relief, as my computer is back in working order. I had a true bastard of a problem that was finally resolved and let me say that I am readily ashamed at how big of an impact the downtime had on my efficiency and attitude with regards to my modeling and painting. I got a lot of work done, and felt great about what I had done, but the entire time working I had this unshakable sense of my missing computer, and how inconvenient things had become for me. Boo Hoo, right?
Anyway, it's fixed and now I just have to find a missing camera charger so I can get some damn photos of my works-in-progress in this space.
Speaking of which, the workbench has hosted a number of different jobs this week, from hired guns (bounty hunter, PDF deserter, ratskin scout) to gangers (three OI-FU members) to terrain (a wall with gate and watchtower, a couple of ruins/barricades from foam packing materials) and the results so far have been really enouraging.
I've tried some new techniques on the bounty hunter - I did a pseudo-German-style camoflage pattern on the trousers, which turned out really well - and a County Cork tartan pattern on an OI-FU member - which, to my chagrin, looked like crap and eventually was painted over.
I've also been making heavy use of the Payne's Gray wash technique in my miniature painting and terrain. For those of you not familiar with this method, it's pretty straightforward and easy to acheive great shading and definition from a simple basecoated model. If I can get myself organized I might try to do a quick tutorial writeup here to show the method and the results it can yield even for an amateur painter like myself.
For those more eager readers, check out Dakka Dakka's tutorial section. There's some amazing stuff there.
The OI-FU will finally be revamped and ready for play for the meetup on July 12 - I'm in the home stretch, and it's a good feeling. It's been far too long a road for this project, and I just hope the end result looks worth the wait. The members Liam the Shootist, Cillian, and "Chickenhawk" James are almost complete, they need to be detailed and fixed to bases, and that's that, save for painting and attaching weapons to the whole of the gang.
The terrain work is tending towards the post-apocalyptic, for several reasons. First, I LOVE ruined and/or abandoned buildings; there's a massive opportunity for playability, details, and dark humor. Second, while I am a current fan of Necromunda and don't plan on giving up the game any time soon, I recognize that other games exist and that I may want to give them a shot. Therefore, I don't want any blatant "hurrrr GAMES WORKSHOP hurrrrr" stuff strewn about. I'm trying to build it all from scratch. I've looked at sources like Fallout (1-3), 28 Days Later, Dawn of the Dead (2004), I Am Legend, Left 4 Dead, Mad Max/The Road Warrior, , etc. where society has just stopped, leaving the infrastructure to die a slow death.
The result of this sudden (often violent) halt is recognizable-yet-drastically-different versions of things like roads, apartments, houses, offices, etc. as well as the patchwork shantytowns that might crop up. Especially interesting to me is the variety and juxtaposition that can occur where purpose-built structures are modified or adapted to fit a new use or role. It's great to think of, say, a sandwich shop that's had its windows smashed, with tables upended and used to secure the building against raiders, or undead, or what have you. Or the burnt-out high-rise whose third floor has been equipped with a sandbagged machine gun bunker out the window, ready to repel a direct assault.
At any rate, the table I want to play on looks like any number of societies and cultures have moved through/fought over/scavenged/settled the ever-loving crap out of the area, leaving their mark in the form of soaring towers and gutter-cities, with bullet-holes, crashed vehicles, and craters to mark the changes of power.
Okay, that'll do it for me for now. Feel free to remark on your ideas of hobbying, gaming tables, whatever comes to mind, and maybe I'll get a few ideas out of the exchange.
Cheers.
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