On to the final report from last Sunday, with the Cold Dawn facing the Brotherhood of Sorrow. These gangs are both on the small side, with eight men in each crew, but rest assured they fought like mad. The game started simply enough, a Gang Fight with no Treacherous roll, with Mike's Brotherhood deployed in a dispersed formation with a couple 2-man groups to begin, and Darien's Cold Dawn split roughly in half, with his Heavy and two support gangers on one end, and his leader with four other gang members supporting a push at the opposite flank.
The first turn was pretty quiet as both gangs moved ahead towards a cluster of ruins and old industrial buildings at the center of the board, but Darien found a commanding field of fire for his gang's heavy bolter beneath the arch of a gate watchtower. The Orlock heavy took down several Cawdor gangers through the rest of the game, prompting our group to start calling him "Lawnmower," and much to Mike's chagrin, Darien's first several rolls to hit (as well as his sustained fire and ammo rolls) contained an inordinate number of sixes, while Mike's rolls tended to the lower end of the D6 spectrum.
The Brotherhood's heavy and one juve were taken out before they could get to grips with their Orlock rivals, and the Cold Dawn capitalized on their advantage by sending up some hand-to-hand fighters from the leader's group. Meanwhile, the support fighters alongside the Orlock heavy moved to suppress a team of Brotherhood members picking their way through cover towards the Lawnmower's position. Just as the BoS fireteam moved into sight of their targets, and the flanking team neared the Orlock heavy bolter team, Darien's luck started swinging into the low end of the D6, as ones started popping up with unsettling frequency - shots missed targets or failed to wound, and Mike seemed to have found the perfect opportunity to turn the tables on the Orlocks.
Unfortunately, the Cawdor Brotherhood of Sorrow found their opponents to be much more fierce than they expected. Orlock gunfire cut down the melee team in the ruins near the gate, while the lasgunners were caught out and engaged in hand-to-hand, and subsequently routed after fierce close combat. At this point, Mike decided he'd better run while some of his gangers could still do so, and quit the field. Fortunately though, his casualties were fairly light, and more importantly, the Brotherhood found themselves hosting an unexpected guest! Shivers from the Cold Dawn woke up in shackles at the Brotherhood's home territory, and enjoyed (or endured) some kind hospitality from the Cawdor, until Darien offered a new Infrared Gunsight and Hotshot Power Pack in exchange for his ganger.